The moon-bound adventures of Charlemagne Fotheringham-Grunes have long held a place in my heart. From the moment the Spectrum version loaded and shouted "NODES OF YESOD BY ODIN COMPUTER GRAPHICS", I had a feeling the game would be special.
|I say, what a splendid little trinket. One may have to add that to one's collection.|
It was. Charlie's quest to collect alchiems and find the Monolith was addictive, playable and full of charm. Nodes of Yesod was a relatively standard platform game by-and-large, enhanced with cute touches such as your mole sidekick who could eat through walls to create shortcuts, and the evil red spaceman who stalked your every move and stole your precious alchiems.
In fact, Odin went on a run where they released the highest quality games, all gorgeous-looking and filled with cute touches. Robin of the Wood, The Arc of Yesod, Heartland... lovely games that kept me playing for ages, even if I did occasionally get frustrated with tramping around the same damn bits of Sherwood Forest!
The run couldn't, and didn't last, and later titles lacked a little of the spark of the early days. But for a while, Odin Computer Graphics shone as brightly as anyone. If any of the chaps involved is out there now, I'd love to ask a few questions...