These shades of Gray, though, are musical. Yes, I'm back on a music kick, and in the world of computer music in the Eighties there were two Grays that mattered... Fred and Matt.
Fred Gray was the most prolific of the two, but quantity didn't mean a sacrifice in quality. Indeed, he wrote some very memorable tunes for some very memorable games. Nodes of Yesod, Mission AD and Hysteria are just three that stick in the memory. But for me, the game and music that I remember most prominently is Frankie Goes To Hollywood.
|Where does it say "Press Fire To Start", eh? Where?|
Once you began, things were abstract and unique right from the off, with your character standing in a mundane-looking street. Even when you started wandering into the houses to explore, it all looked very run-of-the-mill. But these houses hid a lot of secrets and surprises, and as you started digging in, it became evident that this was a game like no other.
|Nice wallpaper. No, really.|
I distinctly remember reading the reviews of Driller and thinking it looked amazing, but being worried that it would move like a slideshow. My poor C64 usually struggled with wireframe vector graphics, never mind filled 3D. But it sounded like such an intriguing game, I just had to play it.
|That's an impressive sight. Not just "Cleared", but 100% achieved, too.|
Again, I didn't complete Driller, but it was a game that really sucked me in as I endeavoured to find all of Mistral's secrets. And honestly, I feel compelled to give it another try now. I don't think I'd regret it.
So, two shades of Commodore Gray have filled today's post. They'd be worthy additions to any music section this book might have, and you can consider them targets if you're taking notes.