Much as I would like to spend the entire day and night writing, playing and screengrabbing, I can't. I'm going out this evening, for one thing. A mate of mine moved to Australia and I haven't seen him since the year 2000, and he's over here visiting, so we're off out. Should be good!
That got me thinking, though. I'm already planning on including some European Gods in this book, but I would probably like to extend that out to Australia. After all, Melbourne House was a very popular games company in the UK in the Eighties, and I'm pretty sure that most of their programmers don't get much of a mention in your average games book.
|Haw-oooo-awww! Khaaa! Khooo! Khreee! If you played it, you know...|
Of course, they had their share of classics, too. Way of the Exploding Fist will live on forever. The Horace games, similarly, are unlikely to be forgotten. That nightmarish blue character is indelibly stained upon the minds of untold thousands.
There were others, maybe not as high profile but still good fun. There was Penetrator, without a doubt the rudest-named of all Scramble clones. That game had its own level editor, something that was quite a novelty at the time. How many of you made a completely flat level, filled its floor with rockets and then flew low over them and destroyed the lot with a gleeful hammering of the fire button?
|Seems unduly harsh. Where do you think we are? Glasgow?|
Melbourne House, then. A name that many will remember, with differing degrees of fondness. And one that, I think, probably deserves mention in this book. But if I thought that getting hold of British programmers of the time was difficult, I can't begin to imagine how much of a challenge it would be to get even one of the Aussies...