Unfortunately, they were quite difficult games to pull off effectively on the 8-bits. That didn't mean there wasn't a multitude of choice, and even when they weren't great, I would often play them for hours on end. What can I say? I needed my speed fix.
Time? You'd think they'd have had time to clean the track before we raced on it! |
Some arcade conversions were successful, though. On the Commodore 64, Buggy Boy is renowned as one of the best games available. For the Spectrum, Chase HQ is generally regarded as being among the cream of the racing crop. It's hard to argue... I played Buggy Boy to death in the day, and I've heard many a similar testimony regarding Speccy Chase HQ.
Erm... can you get my driving gloves out of the glove compartment, please? |
Then there was Turbo Esprit on the Spectrum. I must emphasise "on the Spectrum" here... the difference between Spectrum and C64 versions seems to have been like night and day, with possibly the largest ratings disparity I've ever seen in reviews... the ZX version receiving an impressive 88% in Crash magazine, with ZZAP! 64 awarding the Commodore version just 9%. With its original viewpoint and plot-driven gameplay, it made for a highly-satisfying alternative to the usual on-wheels fare.
It's burning like a flame, now nothing seems the same, I've lost control of mind and body... |
And with that, I'm going to leave you with this: a Commodore 64 game called Stock Car. A lot like Super Sprint, it was a game you could customise almost to no end, and my mate Graeme and I played it for ages. Trying it again now, I'm not quite sure why... it's not as much fun as I remember. It must have been for that remarkable end sequence...