Jason's Gem has been sitting on my "to play" list for a couple of years now. I've meant to play it and never got round to it. That's partly because I've never played it before, and I've tended to see the name at times when I've needed a quick post. To write about a game that's new to you, you need a bit of time. Fortunately, today I've had some.
|Aaaargh! My eyes!|
Having successfully completed this screen, I was horrified to find myself in a Lunar Lander/Caverns of Mars type of game. Jason must not only pilot his craft to the bottom of the cave, he has to shoot his way through. This is very difficult... you don't have much time to react and you need to be pixel perfect when moving through gaps. To make it worse, you can leave a screen in such a position that you die instantly on the next.
|That's ridiculous. Did the writers of Galaxy Quest invent this room?|
Jason's Gem is alright for a £1.99 game, but certainly not as good as its average rating on World of Spectrum. I could certainly imagine myself persevering with it in 1985... it would have held up much better back then. Now, though, it's a bit too obtuse to stick with.