It's appropriate enough, because the Arnie of this game is, indeed, a one-man army. Dropped into a warzone by chopper, it's up to you to guide this man of steel around the map, shooting down everything in his path, until the inevitable confrontation with the mad dictator at the source of all the troubles.
There's not much that's as satisfying as exploding enemy hardware. |
Unusually, the game is not split into levels. You're deposited into the jungle, and from there you just make your way across the landscape until you (hopefully) reach the end. I often wondered why more action/shooting games weren't like this. Life isn't split into levels, nor are action films. Why shouldn't a shooting game be one seamless journey? It works really well, with not a single break in the action.
That enemy truck looks dangerous. Luckily, my rocket is about to take it out. |
Arnie was programmed by Chris Butler, and you get a little bit of a feeling that he was out to prove just how good a shooter he could program, having been hamstrung by Elite when programming (the still very enjoyable) Commando conversion. This is a bit slower-paced than Commando, but still has plenty going on. With extra weapons to pick up and new enemies and obstacles introduced along the way, it's never boring.
Thank you for this review! The game, which I never got around to playing as I moved to Amiga in 1990, looks brilliant! Loved "Commando" as well, and recently went through the history of mercenary coder Chris Butler. I'll definitely check this out on VICE.
ReplyDeleteThanks & keep up the good work, I subscribed :)
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Thanks for your interest! I hope you enjoy the game when you play it, it's pretty good!
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