I've always loved athletics, right from when I was good at the triple jump as a schoolboy. So I take a keen interest in the big games, and even in smaller meets. It's all good stuff, watching people pushing themselves to the absolute limits of human achievement.
How does that tie in with today's title? It doesn't, really. It's a very tenuous link, coming from Usain Bolt's name and speed. But I suddenly remembered the time I was loading stuff onto my Commodore 64 from a C90 cassette, when I came across something called Kung Fu Fighting.
|Dig those guys, rockin' it out!|
It made me think, though, of the demo scene back then. It was something I remained more or less oblivious to, my only exposure being irregular pages devoted to demos in ZZAP! 64. And yet, some of the industry's most talented programmers started with demos. Many of them stayed in that scene.
I'll be digging a bit deeper into the demo scene in the next few months, looking at games those programmers worked on and hopefully getting in touch with a few of them. It could make for an interesting alternative to some of the more standard viewpoints.