I'm not necessarily talking about the games themselves, although you would find the occasional scantily-clad sprite or dodgy digitised strip poker game. No, I'm thinking more specifically about poster and game-box artwork.
|Rawr! That's what she's saying, not me...|
|Here's the original artwork for Game Over.|
|And this is how it looked after complaints..|
This one pushed so hard at the boundary that later versions saw the art airbrushed into a "safer" version, or a strategically-placed screenshot saving the sci-fi maiden's blushes.
This "tactic" obviously worked, with average games getting more press than they otherwise might have, and Vixen managing to get on the cover of Your Sinclair, even though the game wasn't all that good. The Barbarian games deserved praise for actually being good games, though; I'm sure they would have sold a ton regardless.
|Wolf and Maria have never looked so... digital.|
I'll probably talk about loading screens and game graphics later. I'll want to go into more detail, because these people were also our Gods, and I intend to feature them in the book, too. Naturally, that gives me the excuse to add lots of great artwork, and everybody loves that classic 8-bit art. I'll be interested to hear what it was like for artists working on games, how much input they had and any horror stories they may have had regarding graphics. I think it'll be a valuable addition to the book... do you agree?