It would have been more fun if there had been more interest... oh well, if you missed out, check out Gordon's books on Smashwords. He's a good bloke and a fine wordsmith, as you will know if you read ZZAP! 64. I recommend starting at the beginning with The Dinner Party or maybe The Apprentice. Read! It's good for you!
![]() |
| Bah. At least I've got some awesome Rob Hubbard music to listen to. |
Of course, the Grand Masters of the text adventure were Infocom. I didn't have a disk drive for years, so I never tried any of their games at the time. Which makes writing about them a bit difficult. On the other hand, as they were based in America, I don't have to! But we had our own giants of the adventure world here in the UK, and they were Level 9 Computing.
Level 9 released a decent amount of accessible adventure games, which originally featured reasonably simplistic graphics, but this meant that many of their games could be released on cassette. I'm sure that several of you, much like me, received a Commodore 64 pack at Christmas which contained a cassette version of their Secret Diary of Adrian Mole, Aged 13 3/4 game. I actually gave that one a fair crack; having read the book, I thought I might stand a chance of finishing it, or at least copping off with Pandora. I did neither.
![]() |
| I would have had a picture of The Pawn here, but I couldn't get it to work. |
I've been mulling over whether or not to include any of these games or their programmers... but why not? Just because they weren't my Gods, doesn't mean they weren't Gods for many people out there. And because of that, and the specialist nature of their work, they're deserving of a space, don't you agree?

