Showing posts with label Sensible Software. Show all posts
Showing posts with label Sensible Software. Show all posts

Wednesday, 20 March 2013

Budget Day - Oh No! (Commodore 64)

There is no way... no way, that you would buy Oh No! just from looking at the cover art. There's a cow with a space helmet on its head, an odd-looking furry animal, a desert and, in the background, a spacecraft.

The spacecraft is the important part. Oh No! is a shoot 'em up, and although the storyline is odd, the game most certainly is not...

In Oh No!, the year is 1,000,000 AD, and you are a breeder of space oxen. These beasts are very highly coveted by other entities, who will stop at nothing to get their hands or other genetically-modified appendages on them. The rustling bastards. So you must mount up on your trusty space-steed and put a stop to their stealing shenanigans.


Save the clock tower!  I mean, the cows.  Those glowing round things. Save them!
It's much simpler than it sounds as a game... confined within one (scrolling) screen, you must blast anything that comes within range and stop them from taking the oxen off the screen. If all the oxen are lost, the game is over. Them's the rules, and they're easy to follow...

And indeed, the game is simple in theory. Once you start playing it, though, you'll see that it's much more difficult in practice.

Oh No!, to my mind, stands right up there among the finest of frantic shooters. What it essentially does is to cross Robotron: 2084 with Defender and Missile Command. Wait... let me explain.


Right... *cracks knuckles* come on, then...
You have a playfield where you have to protect your oxen... they're like The Last Human Family, but in bovine form. But unlike in Robotron, they're not killed when enemies get to them. Instead, they're captured, and you have a limited amount of time to rescue them before they're taken off the playfield. See, that's like Defender.

The game is split up into different planets, and each planet has nine waves, with each being progressively more manic than the last. There's no break between waves. Once you destroy every enemy in a wave, the next one rushes in without a second thought. If you want any kind of a break for your trigger finger, you'll have to wait nine waves for it.


It's OK... I'll be your Defender...
As your only objective is to save your oxen, it's important to keep them close together or, if it all gets too much, let them all go except for one and be sure to defend that one to the end. That's the Missile Command aspect... it's very similar to your endgame there, where you concentrate on keeping one city intact.

Oh No! is a Sensible Software game, and probably one of their least well-known at that.  It was well-reviewed by ZZAP! 64, but I'm not sure how well it sold or was received in general. Comments on Lemon64 seem to be mixed, but I absolutely loved this game when I bought it and I still play it occasionally now. It's a really pure shoot 'em up high-score experience, guaranteed to get the adrenalin pumping. Lovely stuff.

Sunday, 8 July 2012

Day 43 - come on, Tim!

It's the Wimbledon final today.  Normally I watch it, but when there's "home" involvement (and Andy Murray is always classed as British until he loses), I just can't bear to sit there and see another plucky failure.  As I write, the match is level, but every time I flick it over, Our Boy is either hitting the ball tamely into the net or seeing it fly past him.  So I'm a jinx, and I refuse to curse the lad further.  Instead, I've gone for a bit of computer tennis.


It's one of the oldest forms of video game, is tennis.  From its humble beginnings with Pong right up to the current motion-based efforts on modern consoles, we've always quite enjoyed whacking a ball over an electronic net.  It's much easier than actually going out and doing it for real, and risking getting wet or something.


Trouble is, it's a very difficult game to get right.  There's too much subtlety to the game that is hard to capture in video game form.  Some games get the hitting of the ball right, but not the running around the court.  Some games get the running around the court right, but not the hitting of the ball.  Some games are hateful bastards, like Mario Power Tennis.  Very few get everything right, but still they try.


Andy Murray never smiles, so he must be the one in black.
One of the games I bought on the Commodore 64 was Sensible Software's International 3D Tennis.  I always enjoyed Sensi's games, and when I read the review in ZZAP! 64 I was intrigued.  For one thing, it featured vector graphics, something that the C64 had struggled with in most cases.  The screenshots looked a bit odd, but the ZZAP! lads insisted it moved well and played better.  I trusted them, and I bought it.


I enjoyed it a fair bit at the time, but it never grabbed me as much as I'd hoped it would.  It was a very brave effort, and playing it again now I can appreciate it in a different light.  I probably wouldn't play it ahead of Virtua Tennis, but it certainly stands out from the crowd in many ways.  If I manage to get hold of any of the Sensible Software guys, and I'll certainly be making every effort to do so, then I'd love to ask a few questions about this game.