It's not all bad, though! The book is steaming ahead at a steady rate, although none of the recent work has been juicy, from-the-horse's mouth stuff. Instead, I've been writing my mini-reviews of games, which has seen me do a bit of interesting re-evaluation.
I really wanted to be a games reviewer when I was younger. The lads at ZZAP! 64 were to blame for that... they got to play games for a living, and made it sound fantastic. You imagined that they had a right laugh in ZZAP! Towers, too. I applied for a Staff Writer's job there when a position opened up after I'd left school... there was no chance I'd ever get it, though.
|Howay the lads!|
That's really how I've ended up doing this. I was lucky enough to write for the fan-produced Issue 107 of ZZAP! 64, and its subsequent Def Guide tribute. And from there, I went on to write a fair number of games-related articles online, which really whetted my appetite for writing. Going from online magazine to blogs to book seemed the most logical progression.
|I'm a cowboy, on a steel horse I ride...|
It seems so much better that way, that I don't know why I wasn't working like that before. I suppose that organisation was never my strongest suit, either, but it's something that I've found coming to me over the last five or six months as I've worked on this, and that's how I'll continue with this from now on. I'm improving my working practices all the time... which is pretty good for something that is essentially a hobby.
|You saw me standing alone... I actually played this when it was originally released.|
So, potentially I could be writing about the same games twice (or even more than that), on many occasions. And it strikes me that, although there would be different challenges involved for each person's version of the game, it might not be that great to have different sections about the same game spread all throughout the book.
I don't know what I might do about this yet... it might be too early to tell. I might find a way to tie together all comments under one heading... but then I'd be writing about the game, rather than the programmer. Maybe my original idea is still the best one. Luckily, it's something I can continue to play with as the words mount up.