Sunday, 28 October 2012

Day 155 - twisted, but in a good way

I fancied a bit of old-school gaming this weekend, but then I remembered an e-mail I'd had earlier in the week from my Kickstarter account.  Giana Sisters: Twisted Dreams had been released!

I quite enjoyed the original Great Giana Sisters back in the day.  It was as close to Super Mario Bros. as I was ever going to get, and it helped usher in a new breed of platform game.  It was epic, it was fun, and it kept you playing in an attempt to find all the hidden secrets.  It still annoys me that my parents threw my copy away after I moved out of their house!

Poor cute Giana, having to get through this horrible land!
Anyway, I wrote about all this on Day 76, so I doubt you want to hear it again.  You probably want to know whether the new game lives up to its origins.  I'll give you my first impressions...

The first thing you notice is that Giana is beautiful.  Platform games aren't generally renowned for making your jaw drop with their looks, but this game is gorgeous.  In fact, it's doubly gorgeous, because each level has a completely different background, depending on which sister you're playing as.

Musically, it's also a bit of a treat, with both Chris Huelsbeck and Machinae Supremacy providing twists on the original's tunes, and again, these segue seamlessly between one or the other, depending on which sister you happen to be.

Aargh! What a nightmare for punky Giana!
This is exactly the same place as in the screenshot above. What a difference!
The gameplay is a little harder for me to comment on at this point.  It's still early days for me, for one thing... I still have a lot of ground to explore, and many features to discover.  Also, with the game looking as good as it does, it's not running all that quickly on the laptop I played it on.  I'll be putting it on my new laptop soon, though, and I expect that one to cope substantially better.  I expect I'll comment further then.

That said, it's good fun, and retains the tradition of the original Great Giana Sisters while taking it in a different direction.  As you'd expect, collecting diamonds is a large part of each level, although there are now three colours of the gems: blue, which either sister can collect; yellow, which only cute Giana can collect; and red, which only punky Giana can collect (wasn't she called Maria in the original?).

He's a big fella! Bet I'll have to beat him, somewhere down the line.
There are hidden areas to find, as you'd expect, and these are also found through twists on the original's gameplay.  For instance, in the first game, if you stood on bridges for too long, they dissolved away.  In this game, the bridges morph between broken and complete, depending on which persona's world you inhabit, and this helps you find your way to otherwise unreachable areas.

All the hard work and the stress of the Kickstarter appears to have paid off, with Black Forest Games having produced something which is more than worthy of the original's name, and which wears its old-school heart on its sleeve whilst having a really refreshing look and feel to it.  There's a lot of game here, which might eventually pale through lack of variety, but I'm very happy with the outcome and look forward to getting stuck into it properly.

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