One of the first Commodore 64 games I ever played, well before I even owned a machine of my own, was Ocean Software's High Noon. I used to go to a mate's house and he had loads of games for his, even at that early stage. Some of them might be considered quite obscure by now... for instance, I now distinctly remember playing Jason Perkins' Blue Moon, which I'd completely forgotten about until I started researching Jason Perkins!
|Yee-haw, ya rootin'-tootin- varmint!|
Once it loaded, High Noon was one of the best things I'd ever seen. It may have had really chunky sprites, but it gave them charm and character. And you could walk into and out of the screen! This made the play area bigger, although you had to learn a whole new method of bullet dodging as a result!
|You can never die with dignity in the Old West.|
Later levels ramp up the difficulty, with bandits on horseback throwing you off guard, and then there are the robbers with dynamite to keep a close eye on...
|Ah. So that's what that hissing thing does.|